Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Are 3D films more psychologically powerful than 2D?

The revival of 3D movies in recent years has prompted much debate among fans and critics. Some say it's gimmicky and too expensive. Others have heralded the return of the technology as the industry's saviour. A key claim in favour of 3D technology is that it makes for a more realistic, immersive experience. But does it really?

Brendan Rooney and his colleagues at University College Dublin showed 8 different movie clips (ranging from 13 to 68 seconds in length) to 27 participants (13 males; average age 27). The gory clips were chosen deliberately for their disgusting content and were taken from Bugs 3D, Friday 13th, Jaws 3-D and Frankenstein.

Each participant watched the clips alone in a mini-cinema on campus featuring a 2.5m x 2.5m screen. Crucially, half the participants viewed the clips in 3D, the others in 2D. To ensure any effects of the 3D format were not due to novelty, all the participants watched an abridged version of Journey to the Centre of the Earth in 3D, at least 24 hours prior to the study proper.

Participants in the 3D condition reported finding the film clips more realistic. They also had a higher heart rate whilst watching the clips compared with participants in the 2D condition. However, there was no difference in amount of skin conductance (another measure of arousal) between the two groups, and no difference in how much they said they enjoyed the clips.

Rooney and his colleagues explain that skin conductance - that is, the skin's sweatiness - is influenced only by the sympathetic nervous system (which triggers the fight or flight response) and not by the parasympathetic nervous system (which calms us down). By contrast, heart rate is influenced by both. This suggests to them that the calming parasympathetic nervous system is less active in viewers of 3D. Why? Well, one theory for how we calm our emotions during films is by reminding ourselves that they're not real. The 3D viewers said they found the viewing experience more realistic and it's possible that this made it more difficult for them to step outside of the experience, leaving their emotional response relatively unchecked. The researchers concede that the causal direction could also run the other way - the 3D viewers raised heart rate could cause them to perceive the experience as more realistic. Most likely the influences are bi-directional.

Is it a good thing that the 3D clips were rated as more realistic and triggered more physiological arousal? The 3D viewers didn't rate the clips as any more enjoyable, but then they only gave these ratings afterwards, which means they were relying on their memory of the experience. Also, they had no baseline to measure their ratings against. Finally, perhaps "enjoyment" is the wrong word when it comes to disgusting movie clips. If the study were repeated with a different genre, perhaps 3D viewers would give higher enjoyment ratings.

Rooney's team stressed that this was an exploratory study and that more research is clearly needed. For now they concluded the "suspension of disbelief is ... assisted by stereoscopic depth, with associated increases in reported perceived apparent reality and in heart-rate ... ".

_________________________________ ResearchBlogging.org

Rooney, B., Benson, C., and Hennessy, E. (2012). The apparent reality of movies and emotional arousal: A study using physiological and self-report measures Poetics, 40 (5), 405-422 DOI: 10.1016/j.poetic.2012.07.004

--Further reading--
Right-handers sit to the right of the movie screen to optimise neural processing of the film.

Post written by Christian Jarrett for the BPS Research Digest.
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Does owning an iPod make you happy?

As Apple launches its latest shiny products and the media work up their usual lather of excitement, a timely study has tackled the question of whether owning an iPod digital music player will make you happy.

Antje Cockrill surveyed 241 people (mostly students aged 18 to 25) about their digital music player and their life satisfaction. Seventy-seven per cent of the sample were iPod owners, with the remainder owning non-Apple brands of music player. The participants were asked how much they liked the design of their music player; whether they judged others by their playlists (or felt judged); whether they felt a bond with others who own the same brand of player; whether they felt their player was "cool"; whether, if they owned an iPod, they attended iParties (where playlists are shared and iPods compared); and whether they used their music player to create a private, "auditory bubble".

Answers to these questions were entered into an analysis alongside age, gender and employment status and the take-home finding is that for iPod owners, nearly 25 per cent of the variance in their life-satisfaction was associated with their answers to the music-player questions. "Considering the very wide range of potential variables that can influence life satisfaction for an individual, this is a very high result," Cockrill said. By contrast, for non-iPod owners, their answers to the music-player questions were virtually irrelevant to their life satisfaction.

The finding for iPod owners is consistent with a seminal theory proposed by Russell Belk in the 1980s that the things we own come to represent our extended selves. Also relevant is research showing how young people use their music preferences to express their identities and to fit in with their friends. It would appear that iPod owners gain satisfaction from their Apple toy and from identifying with, and gaining approval from, other owners of what they consider to be a "cool" product.

Other results to come from the study: iPod users reported using their music players more than non-iPod owners; iPod users were more likely to say their music player helped make boring activities more tolerable; and just under half of the iPod owners said it was important for them to own an Apple player rather than a different brand.

Cockrill said that Apple "can be congratulated for having created a product that has ... managed to retain the elusive 'cool factor'". However, she cautioned that her results also give cause for concern - she highlighted the likely negative consequences for people who desired an iPod but could not afford one, and for iPod owners who lost their treasured gadget.

Besides the dependence on a largely student sample, the study has another weakness - no attempt was made to create a psychological barrier between the questions about music players and the questions about life satisfaction, for example by presenting irrelevant questions or a distracting filler task. Although the order of questions was randomised, it's possible that thoughts about music players would have been foremost in the minds of many participants when they reported their life satisfaction. That said, it remains the case that only the iPod owners showed an association between their music-player answers and life-satisfaction.

Even more important - has this study really answered the question posed in its title, regarding whether iPods make us happy? Arguably, all the results show is that the happiness of people who care about their image, music players and trendy brands is affected by these very issues (hardly a surprise) and, furthermore, that these people tend to own an Apple iPod, the market-leading product (again, not that surprising). To probe the actual influence of the Apple iPod on people's happiness, future research would need to measure people's attitudes towards music and brands and follow them over time - to see if becoming an iPod owner (versus the owner of a different branded player) made any difference to their happiness.
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  ResearchBlogging.orgCockrill, A. (2012). Does an iPod make you happy? An exploration of the effects of iPod ownership on life satisfaction. Journal of Consumer Behaviour, 11 (5), 406-414 DOI: 10.1002/cb.1385

--Further reading-- Steve Jobs gift to cognitive science.
How listening to an iPod shrinks your sense of personal space

Post written by Christian Jarrett for the BPS Research Digest.
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How the mere presence of a mobile phone harms face-to-face conversations

You sit down for a chat with a new acquaintance but before you're even started they've placed their phone carefully on the table in front of them. Why? Are they waiting for a call? Do they just enjoy marvelling at its chic plastic beauty? Either way, a new study suggests this familiar habit could be interfering with our attempts to socialise.

Andrew Przybylski and Netta Weinstein asked 34 pairs of strangers to spend 10 minutes chatting to each other about "an interesting event that occurred to you over the past month". The participants sat on chairs in a private booth and for half of them, close by but out of their direct line of view, a mobile phone was placed on a table-top. For the other pairs, there was a note-book in place of the phone.

After they'd finished chatting, the participants answered questions about the partner they'd met. The ones who'd chatted with a phone visible nearby, as opposed to a notebook, were less positive. For example, they were less likely to agree with the statement "It is likely that my partner and I could become friends if we interacted a lot". They also reported feeling less closely related to their conversational partner.

A second study with a fresh set of participants was similar, but this time some of the 34 pairs of strangers chatted about a mundane topic, whilst others chatted about "the most meaningful events of the past year." Again, some of them did this with a phone placed nearby, others with a notebook in the same position.

For participants with the notebook visible nearby, having a more meaningful conversation (as opposed to a casual one) boosted their feelings of closeness and their trust in their conversational partner. But this extra intimacy was missing for the participants for whom a mobile phone was visible. When the researchers debriefed the participants afterwards they seemed to be unaware of the effects of the mobile phone, suggesting its adverse effects were at a non-conscious level.

Why should the mere presence of a mobile phone interfere with feelings of social intimacy in this way? Przybylski and Weinstein can't be sure, but they think that modern mobile phones might trigger in the mind automatic thoughts about wider social networks, which has the effect of crowding out face-to-face conversations. Considered in this way, the present findings are an extension of the wider literature on what's known as non-conscious priming (for example, the presence of a brief-case makes people more competitive).

A weakness of the study is that the researchers didn't compare the effects of the presence of a mobile phone against an old-fashioned land-line phone, or other forms of technology. So it's not clear how specific the effect is to mobile phones.

Also, as the authors acknowledge, this is just a preliminary observation that poses all sorts of future questions requiring further research. For example, did the presence of a mobile phone alter the behaviour and conversational style of the participants, or did it merely change their perceptions of the social experience? Would the effects be the same for people who are already in a close relationship?

But for now, Przybylski and Weinstein concluded: "These results indicate that mobile communication devices may, by their mere presence, paradoxically hold the potential to facilitate as well as to disrupt human bonding and intimacy."

_________________________________ ResearchBlogging.org

Andrew K. Przybylski, and Netta Weinstein (2012). Can you connect with me now? How the presence of mobile communication technology influences face-to-face conversation quality. Journal of Social and Personal Relationships DOI: 10.1177/0265407512453827

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Most brain imaging papers fail to provide enough methodological detail to allow replication

Amidst recent fraud scandals in social psychology and other sciences, leading academics are calling for a greater emphasis to be placed on the replicability of research. "Replication is our best friend because it keeps us honest," wrote the psychologists Chris Chambers and Petroc Sumner recently.

For replication to be possible, scientists need to provide sufficient methodological detail in their papers for other labs to copy their procedures. Focusing specifically on fMRI-based brain imaging research (a field that's no stranger to controversy), University of Michigan psychology grad student Joshua Carp has reported a worrying observation - the vast majority of papers he sampled failed to provide enough methodological detail to allow other labs to replicate their work.

Carp searched the literature from 2007 to 2011 looking for open-access human studies that mentioned "fMRI" and "brain" in their abstracts. Of the 1392 papers he identified, Carp analysed a random sample of 241 brain imaging articles from 68 journals, including PLoS One, NeuroImage, PNAS, Cerebral Cortex and the Journal of Neuroscience. Where an article featured supplementary information published elsewhere, Carp considered this too.

There was huge variability in the methodological detail reported in different studies, and often the amount of detail was woeful, as Carp explains:
"Over one third of studies did not describe the number of trials, trial duration, and the range and distribution of inter-trial intervals. Fewer than half reported the number of subjects rejected from analysis; the reasons for rejection; how or whether subjects were compensated for participation; and the resolution, coverage, and slice order of functional brain images."
Other crucial detail that was often omitted included information on correcting for slice acquisition timing, co-registering to high-resolution scans, and the modelling of temporal auto-correlations. In all, Carp looked at 179 methodological decisions. To non-specialists, some of these will sound like highly technical detail, but brain imagers know that varying these parameters can make a major difference to the results that are obtained.

One factor that non-specialists will appreciate relates to corrections made for problematic head-movements in the scanner. Only 21.6 per cent of analysed studies described the criteria for rejecting data based on head movements. Another factor that non-specialists can easily relate to is the need to correct for multiple comparisons. Of the 59 per cent of studies that reported using a formal correction technique, nearly one third failed to reveal what that technique was.

"The widespread omission of these parameters from research reports, documented here, poses a serious challenge to researchers who seek to replicate and build on published studies," Carp said.

As well as looking at the amount of methodological detail shared by brain imagers, Carp was also interested in the variety of techniques used. This is important because the more analytical techniques and parameters available for tweaking, the more risk there is of researchers trying different approaches until they hit on a significant result.

Carp found 207 combinations of analytical techniques (including 16 unique data analysis software packages) - that's nearly as many different methodological approaches as studies. Although there's no evidence that brain imagers are indulging in selective reporting, the abundance of analytical techniques and parameters is worrying. "If some methods yield more favourable results than others," Carp said, "investigators may choose to report only the pipelines that yield favourable results, a practice known as selective analysis reporting."

The field of medical research has adopted standardised guidelines for reporting randomised clinical trials. Carp advocates the adoption of similar standardised reporting rules for fMRI-based brain imaging research. Relevant guidelines were proposed by Russell Poldrack and colleagues in 2008, although these may now need updating.

Carp said the reporting practices he uncovered were unlikely to reflect malice or dishonesty. He thinks researchers are merely following the norms in the field. "Unfortunately," he said, "these norms do not encourage researchers to provide enough methodological detail for the independent replication of their findings."

_________________________________ ResearchBlogging.org

Carp J (2012). The secret lives of experiments: Methods reporting in the fMRI literature. NeuroImage, 63 (1), 289-300 PMID: 22796459

--Further reading-- Psychologist magazine opinion special on replication.
An uncanny number of psychology findings manage to scrape into statistical significance.
Questionable research practices are rife in psychology, survey finds.

Post written by Christian Jarrett for the BPS Research Digest.
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What your Facebook picture says about your cultural background

What kind of profile picture do you have on Facebook? Is it a close-up shot of your lovely face with little background visible? Or is it zoomed out, so that you appear against a wider context? The answer, according to a new study by psychologists in the USA, likely depends in part on your cultural ancestry.

Chih-Mao Huang and Denise Park first analysed 200 Facebook profiles of users based at the University of Illinois at Urbana-Champaign and the National Taiwan University in Taipei. Half the users in Taiwan were actually US citizens, and half those in Illinois were Taiwanese. Regardless of their current location, there was a significant association between cultural background and style of Facebook picture. Facebook users originally hailing from Taiwan were more likely to have a zoomed-out picture in which they were seen against a background context. Users from the USA, by contrast, were more likely to have a close-up picture in which their face filled up more of the frame.

There was a trend for the students' to adapt to their adopted culture because current location was also associated with picture style (e.g. Taiwanese based in the USA had pictures more focused on their faces, as compared with Taiwanese based in Taiwan), but this effect wasn't statistically significant.

A second study was similar but involved 312 Facebook users at three American universities (University of California, San Diego; University of Texas at Austin; and University of California-Berkekely) and three Asian universities (Chinese University of Hong Kong; National University of Singapore; and National Taiwan University). These locations were selected to be comparable in terms of having a warm climate. Again, Facebook users in America tended to have a profile picture in which their face filled up more of the frame; Asian users, by contrast, showed more background context in their pictures. Americans were also less likely Asians to display other parts of their body, besides their face. And the Americans' smile intensity tended to be greater.

"We believe this may be the first demonstration that culture influences self-presentation on Facebook, the most popular worldwide online social network site," the researchers said.

The new findings complement an existing literature showing cultural associations with attentional and aesthetic habits. For example, a 2008 study (pdf) showed that portrait photographs taken by East Asians tended to show more background (and that participants from that culture preferred pictures of that style), whilst those taken by Westerners were more focused on the target's face (and Americans said they preferred that style). Similarly, eye-movement research has shown that Westerners looking at a scene tend to focus more on embedded central objects, whilst Chinese look more often at the background.

"Our findings further extend previous evidence of systematic cultural differences in the offline world to cyberspace, supporting the extended real-life hypothesis," the researchers said, "which suggests that individuals express and communicate their self-representation at online social network sites as a product of extended social cognitions and behaviours."
 _________________________________ ResearchBlogging.org


Huang, C., and Park, D. (2012). Cultural influences on Facebook photographs. International Journal of Psychology, 1-10 DOI: 10.1080/00207594.2011.649285

Previously on the Research Digest: Asian Americans and European Americans differ in how they see themselves in the world.

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Need a Wii? Games console found to reduce loneliness in the elderly

The marketing people would have us believe that the Nintendo Wii is unlike traditional video games. It has an intuitive controller, they say, that allows you to simulate in-game movements, thus making it an ideal platform for active, social game playing - "fun for all the family". A new study puts this idea to the test in relation to well-being among 35 older residents (average age 82; 4 men) at an independent living apartment block in Connecticut. Patricia Kahlbaugh and her team said that a psychological challenge for older people is to deal with the restrictions that old age places on their way of life. Playing the Wii could be a way for them to socialise and be more active.

Once a week for ten weeks, 16 of the participants each received a personal visit from a female, undergrad research assistant who played on the Wii console with them for one hour. All participants in this condition chose to play the bowling game. A further 12 participants acted as controls and also received weekly visits from a research assistant for ten weeks, but during these visits the assistant and participant simply watched TV together for one hour. The assistants in both conditions were instructed to be "socially responsive". There was also a second control group of 7 participants who received no visits.

The headline finding is that after the ten week period the participants in the Wii condition reported experiencing less loneliness than they had at the study start. By contrast, participants in the TV condition and no-visit condition experienced an increase in loneliness (perhaps because they'd heard about the Wii playing and felt left out). Also, for nine out the ten weeks, the participants in the Wii condition reported more positive mood than participants in the TV condition (the no-visit condition wasn't part of this analysis). On a disappointing note, the Wii group reported no more physical activity than the TV group during the study and their life satisfaction was no different.

Whilst acknowledging the small scale of their study, Kahlbaugh's team saw the findings as a promising thumbs up for the Wii: "Although students were instructed to be socially responsive in both groups, bowling with a partner may have facilitated the creation of relationships between the elderly person and the younger student in a way that passively watching television did not," they said.

This is the first experimental demonstration of the benefits of Wii playing for older individuals, adding to existing case studies showing benefits for older people with specific impairments. "Based on this study of the Wii," the researchers concluded, "programmes aimed at seniors may want to seriously consider ways to incorporate this type of technology."

But before you rush out to buy the Wii for your older friends or relatives, it's worth bearing in mind that this study hasn't really shown that the Wii per se is the critical ingredient for the observed benefits. It's possible that the extra benefits over TV could have come from playing any kind of video game; in fact, they could have come from playing any kind of game at all, such as cards, which would also have been more social than merely watching TV. Another potential problem is that it's possible that the students in the Wii group were more fun to be with than the students who took part in the TV group. It's hard to say because the study doesn't provide any detail about the students or how they behaved, other than that they were all instructed to be socially responsive.
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  ResearchBlogging.org
Kahlbaugh, P., Sperandio, A., Carlson, A., and Hauselt, J. (2011). Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood. Activities, Adaptation and Aging, 35 (4), 331-344 DOI: 10.1080/01924788.2011.625218

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Facebook or Twitter: What does your choice of social networking site say about you?

Social networking sites have changed our lives. There were 500 million active Facebook users in 2011 and approximately 200 million Twitter accounts. As users will know, the sites have important differences. Facebook places more of an emphasis on who you are and who you know. Twitter restricts users to 140-character updates and is more about what you say than who you are. A new study asks whether and how the way people use these sites is related to their personality, and whether there are personalty differences between people who prefer one site over the other.

David Hughes at Manchester Business School and his colleagues surveyed 300 people online - most (70 per cent) were based in Europe, others were from North America, Asia and beyond. There were 207 women and the age range was from 18 to 63. Participants answered questions about the way they used Facebook and Twitter and which site they preferred. They also answered questions about their personality based around the "Big Five" personality factors of Extraversion, Neuroticism, Conscientiousness, Openness and Agreeableness, as well as the dimensions of sociability and "need for cognition" (this last factor is about people's need to be mentally engaged and stimulated).

Perhaps the most glaring finding is that personality actually explained little of the variance - less than 10 per cent (rising to 20 per cent alongside age) - in the way participants used these sites. This suggests that other factors not explored here, such as intelligence and motivation, have a big influence.

However, the associations with personality were interesting. People who used Facebook mostly for socialising tended to score more highly on sociability and neuroticism (consistent with past research suggesting that shy people use the site to forge social ties and combat loneliness). Social use of Twitter correlated with higher sociability and openness (but not neuroticism) and with lower scores on conscientiousness. This suggests that social Twitter users don't use it so much to combat loneliness, but more as a form of social procrastination.

What about using the sites as an informational tool? There was an intriguing divergence here. People who said they used Facebook as an informational tool tended to score higher on neuroticism, sociability, extraversion and openness, but lower on conscientiousness and "need for cognition". Informational users of Twitter were the mirror opposite: they scored higher on conscientiousness and "need for cognition", but lower on neuroticism, extraversion and sociability. The researchers interpreted these patterns as suggesting that Facebook users seek and share information as a way of avoiding more cognitively demanding sources such as journal articles and newspaper reports. Twitter users, by contrast, use the site for its cognitive stimulation - as a way of uncovering useful information and material without socialising (this was particularly true for older participants).

Finally, what about people's overall preference for Twitter or Facebook? Again, people who scored higher in "need for cognition" tended to prefer Twitter, whilst higher scorers in sociability, neuroticism and extraversion tended to prefer Facebook. Simplifying the results, one might say that Facebook is the more social of the two social networking sites, whereas Twitter is more about sharing and exchanging information.

These results should be treated with caution. The sample was biased towards young females and the data were entirely self-report. Nonetheless, the findings suggest there are some meaningful differences in the personality profiles of people who prefer Twitter vs. Facebook and some intriguing personality links with the way the sites are used. "Different people use the same sites for different purposes," the researchers said.
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  ResearchBlogging.org Hughes, D., Rowe, M., Batey, M., and Lee, A. (2012). A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage. Computers in Human Behavior, 28 (2), 561-569 DOI: 10.1016/j.chb.2011.11.001


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Are we really blind to Internet banners?

Is this ad a waste of time?
It's a line of research that Google doesn't want you to know about. Many studies suggest people have a habit of simply ignoring web banners on Internet sites - a phenomenon known as banner blindness. The evidence for this ad avoidance is based largely on tests of people's explicit memory of ads after they've browsed a site. Of course that doesn't mean that the participants hadn't looked at the ads, nor does it mean that the ads hadn't lodged their message subconsciously.

Now Guillaume Hervet and his team have attempted to address these points in an eye-tracking study. Thirty-two participants read eight web-pages about choosing a digital camera. On the third, fourth, seventh and eighth pages, a Google-style rectangular text ad (180 x 150 pixels) was embedded in the right-hand side of the editorial content. The second ad was different from the first, and then the same two ads appeared on the seventh and eighth pages, respectively. Also, half the participants were exposed to ads that were congruent with the camera topic of the web-pages; the other half to incongruent ads. All advertised brands were fictitious.

The results may be of some consolation to Google and their advertisers. Eighty-two per cent of the participants did actually look at one or more of the ads. Or put another way: of the 128 ad exposures, 37 per cent were looked at once or more. Had the ad content made a lasting impression? To test this, after the browsing phase, the participants attempted to read the same ads presented in varying degrees of blurry degradation. Their performance was compared to a new group of control participants who hadn't done the earlier web browsing. If performance was superior among the participants who'd earlier been exposed to the ads, this would suggest they had a lasting memory of the ad content. In fact, performance was only superior for web-browsing participants who'd earlier been exposed to ads in a congruent context.

Another aspect to the results is how the participants' behaviour changed over the course of the web browsing. The first and third ads were looked at for longer than the second and fourth ads. This is probably because the second and fourth ads appeared on pages that had been preceded by a page with an ad on it in the same location - the participants seemed to have learned to ignore that area of the page. On the other hand, it seems a couple of pages without ads was enough to restore ad-looking behaviour.

The lessons for web advertisers are clear: don't advertise on every page, vary ad location, and make sure the ad topic is congruent with the web-site content.
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ResearchBlogging.orgHervet, G., GuĂ©rard, K., Tremblay, S., & Chtourou, M. (2011). Is banner blindness genuine? Eye tracking internet text advertising. Applied Cognitive Psychology, 25 (5), 708-716 DOI: 10.1002/acp.1742

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